Latest Demo Reel

Friday, June 22, 2012

New Demo Reels



I used the song Joy to the World by Three Dog Night in these reels.

Thursday, June 14, 2012

Alehouse poly-count reduction update.



I've continued making a lower poly model of the Alehouse, I think I've got the count down enough.  Now I just need to adjust the textures and model the signs and lights and whatever else will make it look right.  And have three camera moves rendered off and cut into my new demo reel that is due next Friday.  I can do it.  The high poly image would look better if I hadn't forgotten to cut holes in my "mortar" plane that is only there to give the white between bricks in the textures I baked out.  And something weird is going on in the top right of the front in the low poly; that shouldn't be hard to fix though.  I've been learning lots.

 These two renders more accurately show the difference.  The first is 80 467 faces, while the second is 783 672 faces.  Now I just have to make the older textures match the new ones.

Wednesday, June 13, 2012

More on my 4K of my "party"









Some older renders, followed by an AO of the new poses.  A bit dark, but I like the way it looks on it's own.  This last one is where I'm at, I just forgot to put a stronger light on Mick's face.  The AO passes darken it up too much because of the brim of his hat.  I also am getting a shadow of the feather-cards hanging from Sancho's arm that doesn't look right, I might have to increase my raytracing settings.

Saturday, June 9, 2012

4K Party

Another 4K I'm putting together for school.  There are a few problems I've noticed, luckily before I tried rendering it off at 4K instead of this 1K test.  It's already taking over three hours for the beauty shot.  Nine characters, some of whom aren't as far along as I thought.  Three more that I wanted to have in there as well, but I haven't even started rigging them yet.


I made some small changes, rendered it again.  Made took the feather cards out of the AO pass, adjusted the framing, moved my Royal Guard Stikfa riding the Eyebat....  Played with it a bit in post.  I have a couple poses to adjust and a lot of lighting work to do to get what I want.
















Some better posing and more lighting ... still not there yet though.









 Almost there!  Maybe light link my rim lights so that each character pops a bit more, add a light for Mick's face, and then I should be done, I think.