Latest Demo Reel
Friday, January 27, 2012
Hands
At 11:00 PM, I decided to model a new hand. So I modeled a base mesh, took it into Zbrush, sculpted it up a bit, sent it back to Maya, and rendered. at 12:00 AM, I had this render in Photoshop to comp in a background that wasn't solid black. Nothing special, I just thought it wasn't bad for one hours work.
Thursday, January 26, 2012
Mudbox Challenge!
I found a challenge on CGSociety that I've entered. Here is where my work-in-progress is being posted.
http://challenge.cgsociety.org/mudbox/entry/Pultimily
http://challenge.cgsociety.org/mudbox/entry/Pultimily
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