The character I've been working on this Semester. Not rigged, just shaders and a quick texture for the hair cards.
Latest Demo Reel
Wednesday, September 7, 2011
Wednesday, August 3, 2011
robot texturing
It's time to actually texture my robot -- and I still haven't decided what to do with him. So after hours of playing around, this is all I have.
Tuesday, July 12, 2011
Back to my Bug...
I've used the same renders of my Beetle model on my demo reel for at least two semesters now, so I've finally forced myself to go back and start fixing up some things. I put new shaders on it and built new windows. Later I'll start texturing almost from scratch as I have some more geometry I have to change which means new UVs. I should probably put a license plate on it again too, I'm not sure when that went missing.
Thursday, June 23, 2011
Q5 Demo Reel!
My fifth semester demo reel. Using Maya, Photoshop, Mudbox, Premiere, and After Effects. Couldn't choose between songs, so I have both up, with the exact same video. Still not sure which one works better.
Tuesday, June 21, 2011
Monday, June 13, 2011
Sunday, June 5, 2011
First Test Render of my Robot
Started posing out my robot, only to discover that I made three mistakes with the skeleton and one bit one with the model. And here I thought I paid enough attention when I designed it....
Friday, March 25, 2011
Q4 Demo Reel up!
My fourth semester demo reel. Hard to believe I've been at it a year already. Using Maya, a little Mudbox now. Photoshop for textures. Composite the passes (Beauty, Shadow, AO, and Wireframe) in After Effects, cut the reel in Premiere.
Tuesday, March 8, 2011
Screaming Shaman
Saved off a test render because with his jaw dropped his eyes looked like they were supposed to be like that, they've been bugging me as I haven't gotten to doing any blend shapes or rigging for them yet.
Wednesday, February 16, 2011
My Bug so far
Actually getting somewhere with my textures ... I liked this test render.
Tuesday, February 15, 2011
A Neglected Alpha Channel
So ... this is the sort of thing that can happen if you use Targa files for texture maps and don't pay attention to your alpha channel.
Friday, February 11, 2011
Saturday, February 5, 2011
Friday, February 4, 2011
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