Latest Demo Reel

Friday, January 27, 2012

Hands





At 11:00 PM, I decided to model a new hand.  So I modeled a base mesh, took it into Zbrush, sculpted it up a bit, sent it back to Maya, and rendered.  at 12:00 AM, I had this render in Photoshop to comp in a background that wasn't solid black.  Nothing special, I just thought it wasn't bad for one hours work.

Thursday, January 26, 2012

Mudbox Challenge!

I found a challenge on CGSociety that I've entered.  Here is where my work-in-progress is being posted.

http://challenge.cgsociety.org/mudbox/entry/Pultimily

Tuesday, January 24, 2012

A sculpt of an "old man" with subtools I did in Zbrush for class.

Wednesday, September 7, 2011

Lillian



The character I've been working on this Semester.  Not rigged, just shaders and a quick texture for the hair cards.

Wednesday, August 3, 2011

robot texturing

It's time to actually texture my robot -- and I still haven't decided what to do with him.  So after hours of playing around, this is all I have.

Tuesday, July 12, 2011

Back to my Bug...

I've used the same renders of my Beetle model on my demo reel for at least two semesters now, so I've finally forced myself to go back and start fixing up some things.  I put new shaders on it and built new windows.  Later I'll start texturing almost from scratch as I have some more geometry I have to change which means new UVs.  I should probably put a license plate on it again too, I'm not sure when that went missing.

Thursday, June 23, 2011

Q5 Demo Reel!

My fifth semester demo reel.  Using Maya, Photoshop, Mudbox, Premiere, and After Effects.  Couldn't choose between songs, so I have both up, with the exact same video.  Still not sure which one works better.