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Friday, January 27, 2012

Hands





At 11:00 PM, I decided to model a new hand.  So I modeled a base mesh, took it into Zbrush, sculpted it up a bit, sent it back to Maya, and rendered.  at 12:00 AM, I had this render in Photoshop to comp in a background that wasn't solid black.  Nothing special, I just thought it wasn't bad for one hours work.

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