Latest Demo Reel
Wednesday, December 19, 2012
Lizard
This guy started as a doodle while trying to think. Came out pretty good considering how little time he took.
Friday, December 14, 2012
Oh Maya, how I've missed you.
I wish this were 3D
But it isn't. It's a photograph I took last weekend. It may have been tweaked a bit in Photoshop....
Thursday, December 13, 2012
It's Been a While
This was pretty much the first thing I ever did in 3DS Max. It took some getting used to, but I got the hang of it after. Don't have any of the work from Gagetown to put up here though, that's why I've been quiet for so long.
Friday, June 22, 2012
Thursday, June 14, 2012
Alehouse poly-count reduction update.

I've continued making a lower poly model of the Alehouse, I think I've got the count down enough. Now I just need to adjust the textures and model the signs and lights and whatever else will make it look right. And have three camera moves rendered off and cut into my new demo reel that is due next Friday. I can do it. The high poly image would look better if I hadn't forgotten to cut holes in my "mortar" plane that is only there to give the white between bricks in the textures I baked out. And something weird is going on in the top right of the front in the low poly; that shouldn't be hard to fix though. I've been learning lots.
These two renders more accurately show the difference. The first is 80 467 faces, while the second is 783 672 faces. Now I just have to make the older textures match the new ones.
Wednesday, June 13, 2012
More on my 4K of my "party"

Some older renders, followed by an AO of the new poses. A bit dark, but I like the way it looks on it's own. This last one is where I'm at, I just forgot to put a stronger light on Mick's face. The AO passes darken it up too much because of the brim of his hat. I also am getting a shadow of the feather-cards hanging from Sancho's arm that doesn't look right, I might have to increase my raytracing settings.
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